Romanian Team
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Hl.LaLeagane.Ro
 
HomeLatest imagesRegisterLog in

 

 Ajutor

Go down 
2 posters
AuthorMessage
skrillex

skrillex


Number of posts : 162
Registration date : 2012-11-17
Age : 26
Location : Brasov

Ajutor Empty
PostSubject: Ajutor   Ajutor EmptyFri Feb 08, 2013 1:53 pm

Salut. Am nevoie de ajutor daca se poate am cumparat un server de half-life hostat si cand vreau sa ma conectez la server imi arata "STEAM validation rejected" am instalat dproto dar tot asa e nu sa schimbat nimic.Nu mai stiu ce sa fac am cautat pe net dar n-am gasit nimica si acum cer ajutoru vostru daca se poate . Id messenger: dancs_robert14
Back to top Go down
http://fandupstep.forumclan.com
neo

neo


Number of posts : 1172
Registration date : 2010-09-26
Age : 34

Ajutor Empty
PostSubject: Re: Ajutor   Ajutor EmptyFri Feb 08, 2013 6:42 pm

Vezi daca ai instalat corect metamod-ul sau dproto. verifica acest lucru folosind comanda: meta list
Back to top Go down
skrillex

skrillex


Number of posts : 162
Registration date : 2012-11-17
Age : 26
Location : Brasov

Ajutor Empty
PostSubject: Re: Ajutor   Ajutor EmptySat Feb 09, 2013 10:28 am

Am rezolvat mersi orcum. Very Happy
Back to top Go down
http://fandupstep.forumclan.com
skrillex

skrillex


Number of posts : 162
Registration date : 2012-11-17
Age : 26
Location : Brasov

Ajutor Empty
PostSubject: Re: Ajutor   Ajutor EmptyMon Feb 11, 2013 6:45 pm

Vin cu o noua rugaminte de ajutor am vorbit si cu teylo si mi-a recomandat sa iau de pe hldm.ro.Vreau sa pun bhop pe server Very Happy .Deci am intrat pe hldm.ro la sectiuna server help am descarcat bhopu , am creat un fiser in addons cu numele bhop si acolo iara un fiser cu numele dlls am instalat acolo bhop pentru linux. Am intart metamod in plugin.ini si am adaugat linia
linux addons/bhop/dlls/bunnyjump-mm.dll. Dupa am dat restart la server. Ce nu am facut bine ma puteti ajuta va rog frumos? Very Happy Sorry de dublu post.
Back to top Go down
http://fandupstep.forumclan.com
neo

neo


Number of posts : 1172
Registration date : 2010-09-26
Age : 34

Ajutor Empty
PostSubject: Re: Ajutor   Ajutor EmptyMon Feb 11, 2013 6:48 pm

Pentru linux extensia este .so nu .dll (.dll e la servere pe windows). Modifica linia si pune-i .so.
Back to top Go down
skrillex

skrillex


Number of posts : 162
Registration date : 2012-11-17
Age : 26
Location : Brasov

Ajutor Empty
PostSubject: Re: Ajutor   Ajutor EmptyMon Feb 11, 2013 7:16 pm

Scuze am gresit eu da asa e adaugat linux addons/bhop/dlls/bunnyjump-mm-i386.so dar tot nu merge.
Back to top Go down
http://fandupstep.forumclan.com
neo

neo


Number of posts : 1172
Registration date : 2010-09-26
Age : 34

Ajutor Empty
PostSubject: Re: Ajutor   Ajutor EmptyMon Feb 11, 2013 7:23 pm

Nu are cum sa nu mearga. vezi sa ai in acel folder versiunea pt linux (bunnyjump_mm_i386.so
) si sa fie linia scrisa corect.
Back to top Go down
skrillex

skrillex


Number of posts : 162
Registration date : 2012-11-17
Age : 26
Location : Brasov

Ajutor Empty
PostSubject: Re: Ajutor   Ajutor EmptyWed Mar 13, 2013 6:22 pm

Neo am bagat pe server Galileo 1.1.290 cum ai tu la votemap dar cand playerii au votat o mapa da timpu automat la 0 stii care e cauza?
Back to top Go down
http://fandupstep.forumclan.com
neo

neo


Number of posts : 1172
Registration date : 2010-09-26
Age : 34

Ajutor Empty
PostSubject: Re: Ajutor   Ajutor EmptyThu Mar 14, 2013 12:48 am

Ai facut modificari prin galileo.cfg?
Back to top Go down
skrillex

skrillex


Number of posts : 162
Registration date : 2012-11-17
Age : 26
Location : Brasov

Ajutor Empty
PostSubject: Re: Ajutor   Ajutor EmptyThu Mar 14, 2013 1:55 pm

Nu l-am lasat cum a fost.

// Galileo Configuration File
// $Revision: 286 $ $Date: 2009-02-18 21:49:33 -0500 (Wed, 18 Feb 2009) $
echo Executing Galileo (GAL) Configuration File


////////////////////////////////////////////////////////////////////////
// Allowing an extension of the current map's time limit will add an //
// "extend the map" option to map votes which, if the option wins, //
// will increase the time limit by a predetermined amount, letting //
// players stay on the current map longer. //
////////////////////////////////////////////////////////////////////////

// Specifies the maximum number of minutes a map can be played, if it
// has been extended. A value less than mp_timelimit will not let the
// map be extended.
amx_extendmap_max 90

// Specifies the number of minutes a map will be extended each time
// the "Extend Map" option wins the map vote.
amx_extendmap_step 15


////////////////////////////////////////////////////////////////////////
// There are two standard HL1 map related commands that you may not //
// want to function normally, if at all, when using this plugin, so //
// as to avoid conflicts of map voting procedures. //
////////////////////////////////////////////////////////////////////////

// Indicates how the standard HL1 "votemap" command should function.
// 0 - disable
// 1 - behave normally
gal_cmd_votemap 0

// Indicates how the standard HL1 "listmaps" command should function.
// 0 - disable
// 1 - behave normally
// 2 - behave the same as the "gal_listmaps" command (galileo default)
gal_cmd_listmaps 2


////////////////////////////////////////////////////////////////////////
// Banning recently played maps means that the last several maps that //
// have been played can not be nominated or otherwise placed in the //
// map vote. This ensures that a map can not be played over and over //
// again at the expense of playing a variety of other maps. //
////////////////////////////////////////////////////////////////////////

// Specifies how many of the most recent maps are disallowed from a
// map vote. A value of 0 will disable this feature.
gal_banrecent 3

// Indicates the style in which the recent maps are displayed when a
// player uses the "recentmaps" say command.
// 1 - all maps on one line
// 2 - each map on a separate line
gal_banrecentstyle 1


////////////////////////////////////////////////////////////////////////
// Rocking the vote is a way players can indicate their desire to //
// start an early map vote to change maps. Once enough players have //
// rocked it, a vote will begin. //
////////////////////////////////////////////////////////////////////////

// Indicates which say commands can be used to rock the vote.
// The flags are additive. A value of 0 will disable this feature.
// 1 - standard "rockthevote" command
// 2 - shorthand "rtv" command
// 4 - dynamic "rockthe<anything>vote" command (allows a player to type
// any one word (i.e. no spaces) that starts with "rockthe" and ends
// with "vote". Some examples might be: "rockthedamnvote",
// "rockthesillylittlevote", or "rockthefreakingvote". The total
// length of the word can not be longer than 31 characters. That
// leaves 20 characters for creativeness once you factor in the
// lengths of "rockthe" and "vote")
gal_rtv_commands 3

// Specifies the number of minutes after a map starts that players
// have to wait before they can rock the vote. When a single player
// is on the server, that player can rock the vote at any time,
// regardless of this setting.
gal_rtv_wait 10

// Specifies the ratio of players that need to rock the vote before a
// vote will be forced to occur. When a single player is on the server,
// that player can rock the vote and start an immediate vote.
gal_rtv_ratio 0.60

// Specifies how often, in minutes, to remind everyone how many more
// rocks are still needed, after the last rock has been made.
// A value of 0 will disable this feature.
gal_rtv_reminder 2


////////////////////////////////////////////////////////////////////////
// Nominations can be used to let players nominate maps they would //
// like included in the next map vote. Depending on how many maps //
// have been nominated, it is possible that not all nominations will //
// make it into the next vote. //
////////////////////////////////////////////////////////////////////////

// Specifies how many nominations each player can make.
// There is a hard cap defined, MAX_NOMINATION_CNT, that is set to 5
// in the SMA. It can be changed, if needed.
// This CVAR needs to be set equal to or less than the hard cap.
// A value of 0 will disable this feature.
gal_nom_playerallowance 2

// Specifies the file to use which holds the names of the maps, listed
// one per line, that players can nominate. Use * for all maps in the
// server's maps folder.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
gal_nom_mapfile mapcycle.txt

// Indicates if the ./amxmodx/configs/galileo/prefixes.ini file should
// be used to attempt to match map names if the player's entered
// text doesn't match any.
gal_nom_prefixes 0

// Specifies how many of the nominations made will be
// considered for use in the next map vote.
// A value of 0 means all the nominated maps will be considered.
gal_nom_qtyused 0


////////////////////////////////////////////////////////////////////////
// Runoff voting happens when none of the normal vote options receive //
// over 50% of a given vote. The two options with the highest vote //
// counts will be in the runoff vote. //
////////////////////////////////////////////////////////////////////////

// Indicates whether to allow runoff voting or not.
// 0 - disable runoff voting
// 1 - enable runoff voting
gal_runoff_enabled 1

// Specifies the number of seconds the runoff vote should last.
gal_runoff_duration 15


////////////////////////////////////////////////////////////////////////
// Weighted votes allows admins to have their vote counted as more //
// than a regular player's vote. //
////////////////////////////////////////////////////////////////////////

// Specifies how many votes a single admin vote should count as.
// A value of 0 or 1 will disable this feature.
gal_vote_weight 2

// Specifies the standard access flags needed to have weighted votes.
// You can specify multiple flags.
gal_vote_weightflags y


////////////////////////////////////////////////////////////////////////
// Ending a map on a new round after time has expired, for round- //
// based mods, is a much nicer way of ending the current map than the //
// standard HL1 way, which is to suddenly end the map the second time //
// runs out. //
////////////////////////////////////////////////////////////////////////

// Indicates when a map should end when time runs out.
// 0 - end immediately when time runs out
// 1 - when time runs out, end after the current round
gal_endonround 1


////////////////////////////////////////////////////////////////////////
// By showing the status of the vote, you allow players to see how //
// many votes the various choices received. //
////////////////////////////////////////////////////////////////////////

// Indicates when the vote progress should be shown to a player.
// A value of 0 disables this feature.
// 0 - never
// 1 - after player has voted
// 2 - after the vote ends
gal_vote_showstatus 1

// Indicates how to show the progress of a vote.
// 1 - as vote count
// 2 - as percentage of all votes cast
gal_vote_showstatustype 2


////////////////////////////////////////////////////////////////////////
// Server restarts could be due to a benign reason or could be due to //
// a map that just crashed the server. In any case, you can specify //
// what happens when the server restarts. //
////////////////////////////////////////////////////////////////////////

// Indicates which action to take when it is detected
// that the server has been restarted.
// 0 - stay on the map the server started with
// 1 - change to the map that was being played when the server was reset
// 2 - change to what would have been the next map had the server not
// been restarted (if the next map isn't known, this acts like 3)
// 3 - start an early map vote after the first two minutes
// 4 - change to a randomly selected map from your nominatable map list
gal_srv_start 0


////////////////////////////////////////////////////////////////////////
// Some people like to stick to their defined map cycle unless a vote //
// is started in the meantime. Other people like to always have a //
// vote near the end of the map to decide what the next map will be. //
////////////////////////////////////////////////////////////////////////

// Indicates whether there should be a vote near the end
// of the map to decide what the next map will be.
gal_endofmapvote 1


////////////////////////////////////////////////////////////////////////
// Paginating the map listings displayed from the gal_listmaps //
// console command will prevent players from getting kicked when you //
// are listing a large number of maps. When paginated, the listings //
// will only display a portion of the total map list at a time. //
////////////////////////////////////////////////////////////////////////

// Specifies how many maps per "page" to show when using
// the gal_listmaps console command.
// Setting it to 0 will not paginate the map listing.
// Pagination will be in the style of the amx_help command.
gal_listmaps_paginate 10


////////////////////////////////////////////////////////////////////////
// Primary voting is what most people generally think of when they //
// think of starting a vote for a new map. It's just your standard //
// map vote. //
////////////////////////////////////////////////////////////////////////

// Specifies the number of maps players can choose from during the vote.
// The number of maps must be between 2 and 8.
gal_vote_mapchoices 5

// Specifies the number of seconds the vote should last.
gal_vote_duration 15

// Specifies the file to use which either holds the names of the maps,
// one per line, that the vote will be filled with or is used in the
// map group feature to specify how many maps to use from each group.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
gal_vote_mapfile mapcycle.txt

// Indicates whether the maps being added, after nominations have been
// added to a vote, should have unique map prefixes from those already
// in the vote.
gal_vote_uniqueprefixes 0


////////////////////////////////////////////////////////////////////////
// The vote expiration countdown begins display a timer, to players //
// that haven't voted, when there are 10 seconds left in the current //
// vote. The timer counts down from 10 to 0, at which point the vote //
// will be over. //
////////////////////////////////////////////////////////////////////////

// Indicates whether a vote expiration countdown should be displayed.
// 0 - do not show the countdown
// 1 - show the countdown
gal_vote_expirationcountdown 1


////////////////////////////////////////////////////////////////////////
// When the player's choice is announced, everyone on the server is //
// shown what every other player's selection was. //
////////////////////////////////////////////////////////////////////////

// Indicates whether to announce each player's choice.
// 0 - keep the player's choice private
// 1 - announce the player's choice
gal_vote_announcechoice 1


////////////////////////////////////////////////////////////////////////
// You may have a lot of maps but only a few are sure to attract a //
// lot of players. When the server is empty, you may want the server //
// to change to those maps. //
////////////////////////////////////////////////////////////////////////

// Specifies how many minutes to wait, when the server is empty, before
// changing to an alternate empty-server map cycle.
// A value of 0 disables this feature.
gal_emptyserver_wait 0

// Specifies the file which contains a listing of maps, one per line,
// to be used as the map cycle when the server is empty.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
gal_emptyserver_mapfile emptycycle.txt


////////////////////////////////////////////////////////////////////////
// There will be words spoken during certain events to reinenforce, //
// in a player's mind, what is happening. You may choose to mute any //
// that you would rather not have spoken. //
////////////////////////////////////////////////////////////////////////

// Indicates if any sounds should be muted during the various events in
// which they'd normal be spoken.
// The flags are additive. A value of 0 will not mute any of the sounds.
// 1 - "get ready to choose a map"
// 2 - "7", "6", "5", "4", "3", "2", "1"
// 4 - "time to choose"
// 8 - "runoff voting is required"
gal_sounds_mute 0
Back to top Go down
http://fandupstep.forumclan.com
neo

neo


Number of posts : 1172
Registration date : 2010-09-26
Age : 34

Ajutor Empty
PostSubject: Re: Ajutor   Ajutor EmptySat Mar 16, 2013 1:16 pm

S-ar putea sa fie de la plugin pt ca e facut pt cs. Daca imi aduc bine aminte parca am facut ceva modificari in sursa. Nu mai stiu exact, e mai mult de un an de atunci.
Back to top Go down
skrillex

skrillex


Number of posts : 162
Registration date : 2012-11-17
Age : 26
Location : Brasov

Ajutor Empty
PostSubject: Re: Ajutor   Ajutor EmptySat Mar 16, 2013 6:47 pm

Pai daca imi poti da pluginu tau modificat... sa vad daca merge Very Happy
Back to top Go down
http://fandupstep.forumclan.com
neo

neo


Number of posts : 1172
Registration date : 2010-09-26
Age : 34

Ajutor Empty
PostSubject: Re: Ajutor   Ajutor EmptySat Mar 16, 2013 10:20 pm

Sursa nu o mai am. O sa postez pluginu gata compilat de pe server, maine cand ajung p-acasa.
Back to top Go down
neo

neo


Number of posts : 1172
Registration date : 2010-09-26
Age : 34

Ajutor Empty
PostSubject: Re: Ajutor   Ajutor EmptySun Mar 17, 2013 12:26 pm

http://www.girlshare.ro/32302398.7 acesta e.
Back to top Go down
skrillex

skrillex


Number of posts : 162
Registration date : 2012-11-17
Age : 26
Location : Brasov

Ajutor Empty
PostSubject: Re: Ajutor   Ajutor EmptySun Mar 17, 2013 2:02 pm

Mersi, l-am incercat si se pare ca merge:D
Back to top Go down
http://fandupstep.forumclan.com
neo

neo


Number of posts : 1172
Registration date : 2010-09-26
Age : 34

Ajutor Empty
PostSubject: Re: Ajutor   Ajutor EmptySun Mar 17, 2013 2:22 pm

Mda... evident ca functioneaza... lol!. np
Back to top Go down
Sponsored content





Ajutor Empty
PostSubject: Re: Ajutor   Ajutor Empty

Back to top Go down
 
Ajutor
Back to top 
Page 1 of 1
 Similar topics
-
» ajutor pentru sv ilogic
» Putin ajutor va rog!!
» salut ajutor va rog
» Putin ajutor!
» Cerere de ajutor...

Permissions in this forum:You cannot reply to topics in this forum
Romanian Team :: Discutii Generale :: Discutii Generale-
Jump to: